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Distributed
Entity-Components

Fast, simple network layer for Entity-Component Systems

Stream in Real-time

Replicate entities and components, to keep systems synchronized in real-time.

Effecient Payload Delivery

Can handle thousands of component updates every second on a single thread.

Modular and Flexible

Simply integrates with virtually any ECS vendor, currently with TypeScript support.

Rust coming soon.

Robust Configuration

  • Network Transport agnostic.
  • Supports asynchronous storage adapters.
  • Easily control data-flow.

Supported ECS

  • bitECS
  • Miniplex
  • Becsy
  • Bevy (coming soon)

Free and Open Source

The source code and documentation is hosted publicly online, and contributions are welcome from anyone.