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actions

const actions: Object

An object that maps the names of actions.

Type declaration

actorInput

actorInput: any = __NodeActions__.actorInput

Handles input for a specific actor in the current context.

actors

actors: null = null

Disable actions that should not be handled on the client.

addSymbol

addSymbol: any = __NodeActions__.addSymbol

Adds a symbol to the current context.

batch

batch: any = __NodeActions__.batch

Processes a batch of payloads in the current context.

changeComponent

changeComponent: any = __NodeActions__.changeComponent

Changes a component in the current context.

components

components: null = null

Disable actions that should not be handled on the client.

createEntity

createEntity: any = __NodeActions__.createEntity

Creates a new entity in the current context.

entities

entities: null = null

Disable actions that should not be handled on the client.

fetchSymbol

fetchSymbol: any = __NodeActions__.fetchSymbol

Fetches a symbol from the current context.

getSymbol

getSymbol: any = __NodeActions__.getSymbol

Retrieves a symbol from the current context by its index.

mergeActors

mergeActors: any = __NodeActions__.mergeActors

Merges actors into the current context.

mergeComponents

mergeComponents: any = __NodeActions__.mergeComponents

Merges components into the current context.

mergeEntities

mergeEntities: any = __NodeActions__.mergeEntities

Merges entities into the current context.

mergeSymbol

mergeSymbol: any = __NodeActions__.mergeSymbol

Merges a symbol into the current context.

mergeSymbols

mergeSymbols: any = __NodeActions__.mergeSymbols

Merges multiple symbols into the current context.

removeActor

removeActor: any = __NodeActions__.removeActor

Removes an actor from the current context.

removeComponent

removeComponent: any = __NodeActions__.removeComponent

Removes a component from the current context.

removeEntity

removeEntity: any = __NodeActions__.removeEntity

Removes an entity from the current context.

spawnActor

spawnActor: any = __NodeActions__.spawnActor

Spawns a new actor in the current context.

symbol

symbol: null = null

Disable actions that should not be handled on the client.

symbols

symbols: null = null

Disable actions that should not be handled on the client.

upsertComponent

upsertComponent: any = __NodeActions__.upsertComponent

Updates an existing component or inserts a new one if it doesn’t exist in the current context.

Source

ecmascript/src/client.ts:33


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