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allActions

const allActions: Object

Combines all the actions from different modules into a single object.

Type declaration

actorInput

actorInput: any = __ActorActions__.actorInput

Handles input for a specific actor in the current context.

actors

actors: any = __ActorActions__.actors

Retrieves actors from the current context.

addSymbol

addSymbol: any = __SymbolActions__.addSymbol

Adds a symbol to the current context.

batch

batch: any = __CoreActions__.batch

Processes a batch of payloads in the current context.

changeComponent

changeComponent: any = __ComponentActions__.changeComponent

Changes a component in the current context.

components

components: any = __ComponentActions__.components

Retrieves components from the current context.

createEntity

createEntity: any = __EntityActions__.createEntity

Creates a new entity in the current context.

entities

entities: any = __EntityActions__.entities

Retrieves entities from the current context.

fetchSymbol

fetchSymbol: any = __SymbolActions__.fetchSymbol

Fetches a symbol from the current context.

getSymbol

getSymbol: any = __SymbolActions__.getSymbol

Retrieves a symbol from the current context by its index.

mergeActors

mergeActors: any = __ActorActions__.mergeActors

Merges actors into the current context.

mergeComponents

mergeComponents: any = __ComponentActions__.mergeComponents

Merges components into the current context.

mergeEntities

mergeEntities: any = __EntityActions__.mergeEntities

Merges entities into the current context.

mergeSymbol

mergeSymbol: any = __SymbolActions__.mergeSymbol

Merges a symbol into the current context.

mergeSymbols

mergeSymbols: any = __SymbolActions__.mergeSymbols

Merges multiple symbols into the current context.

removeActor

removeActor: any = __ActorActions__.removeActor

Removes an actor from the current context.

removeComponent

removeComponent: any = __ComponentActions__.removeComponent

Removes a component from the current context.

removeEntity

removeEntity: any = __EntityActions__.removeEntity

Removes an entity from the current context.

spawnActor

spawnActor: any = __ActorActions__.spawnActor

Spawns a new actor in the current context.

symbol

symbol: any = __SymbolActions__.symbol

Retrieves a symbol from the current context.

symbols

symbols: any = __SymbolActions__.symbols

Retrieves all symbols from the current context.

upsertComponent

upsertComponent: any = __ComponentActions__.upsertComponent

Updates an existing component or inserts a new one if it doesn’t exist in the current context.

Source

ecmascript/src/node.ts:28


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