allActions
const
allActions:Object
Combines all the actions from different modules into a single object.
Type declaration
actorInput
actorInput:
any
=__ActorActions__.actorInput
Handles input for a specific actor in the current context.
actors
actors:
any
=__ActorActions__.actors
Retrieves actors from the current context.
addSymbol
addSymbol:
any
=__SymbolActions__.addSymbol
Adds a symbol to the current context.
batch
batch:
any
=__CoreActions__.batch
Processes a batch of payloads in the current context.
changeComponent
changeComponent:
any
=__ComponentActions__.changeComponent
Changes a component in the current context.
components
components:
any
=__ComponentActions__.components
Retrieves components from the current context.
createEntity
createEntity:
any
=__EntityActions__.createEntity
Creates a new entity in the current context.
entities
entities:
any
=__EntityActions__.entities
Retrieves entities from the current context.
fetchSymbol
fetchSymbol:
any
=__SymbolActions__.fetchSymbol
Fetches a symbol from the current context.
getSymbol
getSymbol:
any
=__SymbolActions__.getSymbol
Retrieves a symbol from the current context by its index.
mergeActors
mergeActors:
any
=__ActorActions__.mergeActors
Merges actors into the current context.
mergeComponents
mergeComponents:
any
=__ComponentActions__.mergeComponents
Merges components into the current context.
mergeEntities
mergeEntities:
any
=__EntityActions__.mergeEntities
Merges entities into the current context.
mergeSymbol
mergeSymbol:
any
=__SymbolActions__.mergeSymbol
Merges a symbol into the current context.
mergeSymbols
mergeSymbols:
any
=__SymbolActions__.mergeSymbols
Merges multiple symbols into the current context.
removeActor
removeActor:
any
=__ActorActions__.removeActor
Removes an actor from the current context.
removeComponent
removeComponent:
any
=__ComponentActions__.removeComponent
Removes a component from the current context.
removeEntity
removeEntity:
any
=__EntityActions__.removeEntity
Removes an entity from the current context.
spawnActor
spawnActor:
any
=__ActorActions__.spawnActor
Spawns a new actor in the current context.
symbol
symbol:
any
=__SymbolActions__.symbol
Retrieves a symbol from the current context.
symbols
symbols:
any
=__SymbolActions__.symbols
Retrieves all symbols from the current context.
upsertComponent
upsertComponent:
any
=__ComponentActions__.upsertComponent
Updates an existing component or inserts a new one if it doesn’t exist in the current context.
Source
Generated using typedoc-plugin-markdown and TypeDoc